STATS
Playtime: 30-120min
Players: 2+ (more games = more players / up to 6 players tested)
Age: 14+
Release date: July 2023
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STORY SYNOPSIS
In Scydonia, an intercontinental city war is raging, carried out by relic driven giant catapults as well as sabotage, magic and other trickery.
Your goal as a city leader, is to destroy your opponents 4 guild towers that contain the knowledge about their crafts and perhaps insight about Scydonias fate and why the world is coming to an end...
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MECHANICS
Physics, building and aiming skills as well as strategy, are the core elements of this catapult action game.
While being a competitive game by nature, with its 3 different game modes, with more or less complexity, Walls of Scydonia can also be played casual and you can learn the game easily and add more features whenever you feel ready.
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GOAL
Destroy all enemy towers within a maximum of 10 rounds or have more towers left when round 10 ends.
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SETUP
You start the battle with your 4 towers, 2 supports of each guild and 24 wall stones.
Place your towers wisely, they usually stay there for the whole game. Choose 1/16 cities you will represent, providing you with 1 out of 4 guild specialties and a unique city ability, each to be used once during the game.
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PREPARATION PHASE
In each preparation phase, you'll get 2 strategy cards and may obtain 2 coins.
In each round you'll have 4 action points available to spend.
Now it is up to you, to spend your coins to get a tower upgrade, more wall stones or more strategy cards. You can also save the coins and spend them later.
While a tower upgrade makes your tower more stable, provides you with additional supports and on level 3 unlocks that guilds supershot, wall stones mean a stronger defense in general and additional cards might give you a huge strategic advantage.
Make the best decisions based on your knowledge and plans and spend your action points wisely.
ACTIONS:
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Buy strategy cards
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Extract wall stones from the quarry
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Upgrade a tower from level 1 to level 2
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Upgrade a tower from level 2 to level 3
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Bring back a tower from your reserves
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Play strategy cards
ACTS
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Collect taxes (get 2 coins)
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Spend 2 coins to unturn 1 used action point
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Discard 2 cards to gain 1 coin or draw a new card
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Use your guild-ability or activate your city card
BUILDING PHASE
You get 2 minutes to build your defenses using the wall stones and your guilds supports to the best of your abilities. You can build basically anything and anywhere you want as long as it's on your territory. However, it's not allowed to put weight on a tower.
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ACTIONS:
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Buy strategy cards
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Play strategy cards
ACTS
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Spend 2 coins to unturn 1 used action point
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Discard 2 cards to gain 1 coin or draw a new card
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Use your guild-ability or activate your city card
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ATTACK PHASE
This is what you work towards every round.
Find out, how well your walls withstand the enemy attacks and master your skills with the catapult. Play cards to get more ammo or to prevent your opponent from using their own. Get bonus coins, whenever one of your ammo dice shows the coin symbol after your attack.
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ACTIONS:
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Buy strategy cards
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Play strategy cards
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Inrease your allowed attacks
ACTS​
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Spend 2 coins to unturn 1 used action point
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Discard 2 cards to gain 1 coin or draw a new card
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Obtain coins from your ammo dice
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Use your guild-ability or activate your city card
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CLEANUP PHASE
When all ammunition and allowed attacks are used up, you move on to the cleanup phase, where you take out all disconnected wall stones, overthrown supports and destroyed towers.
ACTIONS:
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Buy strategy cards
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Play strategy cards
ACTS​
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Spend 2 coins to unturn 1 used action point
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Discard 2 cards to gain 1 coin or draw a new card
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Use your guild-ability or activate your city card
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With the end of the cleanup phase, the round is concluded and you move on to the next, with 4 action points, 2 coins, 2 new cards and whatever is left of your city. Analyse your weak spots, rethink and try to improve your defense as well as your accuracy in the next round.
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